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Actions Index

The actions (click magnifiers for details);   kinds of action;   commands A to Z;   actions A to Z;   the applicable rules.
What are actions?  ; Creating new actions  ; Out of world actions (in red)  

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Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 

Actions defined by the extension Epistemology by Eric Eve
Requesting epistemic status of   

Actions defined by the extension Conversation Framework by Eric Eve
Requesting it for   , Imploring it for   , Quizzing it about   , Informing it about   , Implicit-asking   , implicit-telling   , implicit-quizzing   , implicit-informing   , implicit-requesting   , implicit-imploring   , Saying hello to   , Hailing   , Leavetaking   , Saying goodbye to   

Actions defined by the extension Conversation Suggestions by Eric Eve
Listing suggested topics   

New actions defined in the source
Switching the numbers off  , Switching the numbers on  , Concentrating  , Parrying  , Dodging  , Readying  , Reloading  , Requesting the full score  , Dying  , Undying  , Finding  , Sighing  


Named kinds of action

implicit-conversing 
  defined as any of the following acts:
    implicit-asking 
    implicit-telling 
    implicit-quizzing 
    implicit-informing 
    implicit-requesting 
    implicit-imploring 
    saying yes 
    saying no 
    saying sorry 

conversing 
  defined as any of the following acts:
    Asking someone about something 
    Telling someone about something 
    Quizzing someone about something 
    Informing someone about something 
    Answering someone that something 
    Asking someone for something 
    Requesting someone for something 
    Imploring someone for something 
    Requesting someone for something 

speaking 
  defined as any of the following acts:
    Asking someone about something 
    Telling someone about something 
    Quizzing someone about something 
    Informing someone about something 
    Answering someone that something 
    Asking someone for something 
    Imploring someone for something 
    Saying yes 
    Saying no 
    Saying sorry 

acting fast 
  defined as any of the following acts:
    Examining something 
    Taking inventory 
    Smelling 
    Smelling something 
    Looking 
    Looking under something 
    Listening 
    Listening to something 
    Thinking 


Commands available to the player

"[direction]" - Going

"a [thing]"  - Attacking 
"a [any known thing]"  - implicit-quizzing 
"a [text]"  - Implicit-asking 
"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer hello/hi"  - Hailing 
"answer hello/hi to [something]"  - Saying hello to 
"answer bye/goodbye/farewell/cheerio to [someone]"  - Saying goodbye to 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask about [any known thing]"  - implicit-quizzing 
"ask for [any known thing]"  - implicit-requesting 
"ask [someone] for [any known thing]"  - Requesting it for 
"ask [someone] about [any known thing]"  - Quizzing it about 
"ask [someone] about [text]"  - Asking it about 
"ask [someone] for [text]"  - Imploring it for 
"ask about [text]"  - Implicit-asking 
"ask for [text]"  - implicit-imploring 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 
"bye"  - Leavetaking 

"c"  - Concentrating 
"carry", same as "take" 
"check", same as "examine" 
"cheerio"  - Leavetaking 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"concentrate"  - Concentrating 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"die"  - Dying 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"do"  - Dodging 
"dodge"  - Dodging 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter [something]" - Entering 
"epistat [any thing]"  - Requesting epistemic status of 
"examine [something]" - Examining 
"exit" - Exiting 

"farewell"  - Leavetaking 
"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 
"find [text]"  - Finding 
"fix", same as "tie" 
"full"  - Requesting the full score 
"full score"  - Requesting the full score 

"get out/off/up" - Exiting 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game
"goodbye"  - Leavetaking 
"greet [something]"  - Saying hello to 

"hear [something]" - Listening to 
"hello"  - Hailing 
"hi"  - Hailing 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 
"numbers off"  - Switching the numbers off 
"numbers on"  - Switching the numbers on 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"p"  - Parrying 
"parry"  - Parrying 
"pay", same as "give" 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"ready [weapon]"  - Readying 
"relations", a testing command not available in the final game
"reload [weapon]"  - Reloading 
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sigh"  - Sighing 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"t [any known thing]"  - implicit-informing 
"t [text]"  - implicit-telling 
"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"talk to [something]"  - Saying hello to 
"talk about [any known thing]"  - implicit-informing 
"taste [something]" - Tasting 
"tell [someone] about [any known thing]"  - Informing it about 
"tell [someone] about [text]" - Telling it about 
"tell [someone] that [text]"  - Answering it that 
"tell [someone] [text]"  - Answering it that 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"topics"  - Listing suggested topics 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"undie"  - Undying 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


Actions in alphabetical order

answering it that 

asking it about 

asking it for 

attacking 

burning 

buying 

climbing 

closing 

concentrating 

consulting it about 

cutting 

dodging 

drinking 

dropping 

dying 

eating 

entering 

examining 

exiting 

finding 

getting off 

giving it to 

going 

hailing 

implicit-asking 

implicit-imploring 

implicit-informing 

implicit-quizzing 

implicit-requesting 

implicit-telling 

imploring it for 

informing it about 

inserting it into 

jumping 

kissing 

leavetaking 

listening to 

listing suggested topics 

locking it with 

looking 

looking under 

opening 

parrying 

preferring abbreviated room descriptions 

preferring sometimes abbreviated room descriptions 

preferring unabbreviated room descriptions 

pulling 

pushing 

pushing it to 

putting it on 

quitting the game 

quizzing it about 

readying 

reloading 

    

removing it from 

requesting epistemic status of 

requesting it for 

requesting the full score 

requesting the pronoun meanings 

requesting the score 

requesting the story file version 

restarting the game 

restoring the game 

rubbing 

saving the game 

saying goodbye to 

saying hello to 

saying no 

saying sorry 

saying yes 

searching 

setting it to 

showing it to 

sighing 

singing 

sleeping 

smelling 

squeezing 

swearing mildly 

swearing obscenely 

swinging 

switching off 

switching on 

switching score notification off 

switching score notification on 

switching the numbers off 

switching the numbers on 

switching the story transcript off 

switching the story transcript on 

taking 

taking inventory 

taking off 

tasting 

telling it about 

thinking 

throwing it at 

touching 

turning 

tying it to 

undying 

unlocking it with 

verifying the story file 

waiting 

waking 

waking up 

waving 

waving hands 

wearing 


Rules governing actions

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Persuasion  rulebook

 name

    asking people to try hailing  allow hailing rule   name  unlist 

    asking people to try leavetaking  alllow leavetaking rule   name  unlist 

outcome  persuasion succeeds - a success

outcome  persuasion fails - a failure

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Unsuccessful attempt by  rulebook

 name

There are no rules in this rulebook.

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Before  rulebook

 name

    going from somewhere when the current interlocutor is a person in the location  say goodbye when moving rule   name  unlist 

    going from somewhere when the current node is not null-node  check going during convnode rule   name  unlist 

    showing something to someone when the second noun is not the current interlocutor  showing needs an interlocutor rule   name  unlist 

    giving something to someone when the second noun is not the current interlocutor  giving needs an interlocutor rule   name  unlist 

    opening the teapot when the teapot is scenery   

    asking someone to try hailing  change greeting command to greeting rule   name  unlist 

    asking someone to try doing something when the person asked is not the current interlocutor  giving orders needs an interlocutor rule   name  unlist 

    answering someone that "yes"  change answering yes to saying yes rule   name  unlist 

    answering someone that "no"  change answering no to saying no rule   name  unlist 

    answering someone that "sorry"  change answering sorry to saying sorry rule   name  unlist 

    listening to the teapot   

    eating or tasting the rotting cucumber   

    asking someone to try saying yes  greet before saying yes rule   name  unlist 

    asking someone to try saying no  greet before saying no rule   name  unlist 

    asking someone to try saying sorry  greet before saying sorry rule   name  unlist 

    speaking when the current node is not the null-node and the current node is open  decrease node-timer rule   name  unlist 

    implicit-conversing when the current interlocutor is not visible  can't converse with absent interlocutor rule   name  unlist 

    conversing when the noun is not the current interlocutor  greet a new interlocutor rule   name  unlist 

    implicit-conversing when the current interlocutor is not a person  first-person implicit-conversing needs current interlocutor rule   name  unlist 

    speaking  note conversation rule   name  unlist 

      NB: the change greeting command to greeting rule is listed before the giving orders needs an interlocutor rule in the before rules 
      NB: the check going during convnode rule is listed before the say goodbye when moving rule in the before rules 
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Instead  rulebook

 name

    examining the boy for the first time   

    inserting the stuffed toy into the bed when the boy is in the bed   

    putting the stuffed toy on the bed when the boy is in the bed   

    taking the stuffed toy for the first time   

    taking the teapot for the first time   

    taking the stuffed toy when the stuffed toy is carried by the boy   

    taking the medicine when the medicine is carried by the boy   

    examining the boy   

    touching the boy   

    listening to the boy   

    kissing the boy   

    taking or touching the rotting cucumber for the first time   

    quizzing or informing boy about when the fever boolean is true   

    giving the stuffed toy to the boy   

    giving the medicine to the boy   

    giving the can of beer to the boy   

    inserting anything into the can of beer   

    asking a woman about "herself"  asking a woman about herself rule   name  unlist 

    asking a man about "himself"  asking a man about himself rule   name  unlist 

    examining my teeth   

    dropping my teeth   

    inserting my teeth into   

    examining the table   

    looking under the table   

    entering torpor   

    examining the black sword   

    examining the various sundries and oddments   

    examining the dirty plates   

    taking the dirty plates   

    taking the manila folders   

    examining the pieces of string   

    taking the pieces of string   

    examining the Beethoven compact disc   

    taking the Beethoven compact disc   

    listening to the Beethoven compact disc   

    examining the bottles   

    taking the bottles   

    examining the stuffed toy   

    examining the cassettes   

    taking the cassettes   

    listening to the cassettes   

    taking love   

    examining love   

    examining the teapot   

    examining the medicine   

    examining the novels   

    taking the novels   

    examining the rotting cucumber   

    smelling the rotting cucumber   

    examining the trunk   

    opening the trunk   

    examining the holy water   

    opening the window   

    examining the window   

    examining the bed   

    entering the bed   

    looking under the bed   

    examining the can of beer   

    drinking the beer   

    examining the raven   

    examining or opening the manila folders   

    taking or touching the rotting cucumber   

    examining or taking or searching the Inferno   

    taking or pushing or pulling the trunk   

    taking or pushing or pulling the bed   

    doing anything except taking or examining to love   

    doing anything except entering to torpor   

    examining the player   

    taking a killed person   

    examining a natural weapon   

    requesting someone for   

    imploring someone for   

    opening the door   

    examining the door   

    implicit-asking   

    implicit-telling   

    implicit-quizzing   

    implicit-informing   

    implicit-requesting   

    implicit-imploring   

    singing   

    thinking   

    jumping   

    swearing obscenely   

    sleeping   

    waving hands   

    finding   

default outcome is failure

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Check rulebook

 name

Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking.

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Carry out rulebook

 name

Carry out rules are tied to specific actions, and there are too many to index here.

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After  rulebook

 name

    taking the medicine for the first time   

    putting on a readied weapon   

    inserting into a readied weapon   

    dropping a readied weapon   

default outcome is success

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Report rulebook

 name

Report rules are tied to specific actions, and there are too many to index here.

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